CIS 565: GPU Programming and Architecture
Fall 2017
Patrick Cozzi
University of Pennsylvania
Computer Graphics @ Penn
Course Overview
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Schedule
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Student Work
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Previous semester
Final Projects
Sarah Forcier
Charles Wang
Cloudy with a Chance of Metaballs
Rishabh Shah
Jon Lee
Heatstroke: Realtime Volumetric Renderer in WebGL
Yash Vardhan
CUDA Feature Matching and Object Tracking
Aman Sachan
Meghana Seshadri
Realtime Rendering of Cloudscapes in Vulkan
Alex Perry
Tim Clancy
Visualization of four-dimensional space via rasterization
Mauricio Mutai
Rudraksha Shash
Procedural Terrain Generation with Vulkan
Ricky Rajani
Wenli Zhao
Realtime Ocean Rendering in WebGL
Daniel McCann
Joe Klinger
Real-time cloud rendering (Horizon Zero Dawn)
Youssef Victor
Will K Ho
Metal Pathtracer (Pollux) (Stretch: ARKit)
Mariano Merchante
Mohamad Moneimne
Organic Mesh Growth
Mohamed Soudy
Lightning
Ziyu Li
Xincheng Zhang
Ju Yang
Autonomous Driving
Hanming Zhang
Linshen Xiao
BabylonJS PostProcessing & Weather System
Yalun Hu
Jiahao Liu
BabylonJS Projection Texture, Cascaded shadow and particle system
Jizhou Yan
GPU-based Global Drone Localization
Yi Guo
Jiawei Wang
Forest-Rendering-Engine
Yaoyi Bai
Anton
Yuxin Hu
Snow Rendering in Cesium
Fengkai Wu
CUDA-based real time obstacle detector
Jin
Josh
Vulkan Voxel Global Illumination VR Engine