CIS 565: GPU Programming and Architecture

Fall 2017

Patrick Cozzi

University of Pennsylvania
Computer Graphics @ Penn

University of Pennsylvania

Course OverviewSchedule Student Work Previous semester

Final Projects

Sarah Forcier
Charles Wang
Cloudy with a Chance of Metaballs
Rishabh Shah
Jon Lee
Heatstroke: Realtime Volumetric Renderer in WebGL
Yash VardhanCUDA Feature Matching and Object Tracking
Aman Sachan
Meghana Seshadri
Realtime Rendering of Cloudscapes in Vulkan
Alex Perry
Tim Clancy
Visualization of four-dimensional space via rasterization
Mauricio Mutai
Rudraksha Shash
Procedural Terrain Generation with Vulkan
Ricky Rajani
Wenli Zhao
Realtime Ocean Rendering in WebGL
Daniel McCann
Joe Klinger
Real-time cloud rendering (Horizon Zero Dawn)
Youssef Victor
Will K Ho
Metal Pathtracer (Pollux) (Stretch: ARKit)
Mariano Merchante
Mohamad Moneimne
Organic Mesh Growth
Mohamed SoudyLightning
Ziyu Li
Xincheng Zhang
Ju Yang
Autonomous Driving
Hanming Zhang
Linshen Xiao
BabylonJS PostProcessing & Weather System
Yalun Hu
Jiahao Liu
BabylonJS Projection Texture, Cascaded shadow and particle system
Jizhou YanGPU-based Global Drone Localization
Yi Guo
Jiawei Wang
Forest-Rendering-Engine
Yaoyi Bai
Anton
Yuxin Hu
Snow Rendering in Cesium
Fengkai WuCUDA-based real time obstacle detector
Jin
Josh
Vulkan Voxel Global Illumination VR Engine